Tuesday, January 24, 2012

Generic model for anyone to use

I'll be honest, the one thing that has been preventing me from enjoying this class has been my bird character model. I'm just not interested in rigging him at all.
Here's a character that any classmate is free to use if they happen to feel the same way. I threw this together last night from a few bodyparts I've modeled over the last few months. It's not perfect, but I think it has decent topology, at least for our purposes.

I have not given the character a skeleton, nor have I done any rigging. That's your job.

right click > save as

Please do not use this model outside of class. Talk to me if you have any questions.


Thursday, January 19, 2012

Monday, January 16, 2012

Joint Placement and Orientation

Here is a still shot of my thumb orientation. It is following the mesh and lands a little high from where a real thumb hits.
Here is the rig set up with a root nod at the pelvis and the clavicles at the shoulders, also with a head, hat, jaw and chin joints.

Joint Placement and Orientation

 
Here is the video of my thumb orientation and the joint placement that I have so far. Should we have joints placed in our feet for toes? Also I am not sure how to place all of the facial joints, so I have not done that yet.

Wednesday, January 11, 2012

Heather's Character




I made the bird character first, then created another generic mesh. I''m not sure yet which one I want to use in this class.

Still lost...

I'm still confused as to what are bind joints, and I was hoping to see the video tutorial on the blog explaining it. I'm a visual person and need to see what your talking about.

Jason Fredrick_start